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<channel>
	<title>The Funware Blog @ rmbr</title>
	<link>http://blog.chroniql.com</link>
	<description>The Wide World of Funware Explored</description>
	<pubDate>Mon, 01 Jun 2009 15:45:24 +0000</pubDate>
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	<language>en</language>
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		<title>Advertising Age and Funware</title>
		<link>http://blog.chroniql.com/2009/06/01/advertising-age-and-funware/</link>
		<comments>http://blog.chroniql.com/2009/06/01/advertising-age-and-funware/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 15:45:24 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[Funware Theory]]></category>

		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2009/06/01/advertising-age-and-funware/</guid>
		<description><![CDATA[Today&#8217;s Advertising Age covers the topic of Funware and has some interesting quotes from yours truly (Gabe). Natalie Zmuda (the author) and I first met last week after she played the Old Navy &#8220;circular&#8221; and thought it was pretty fun. Sounds like some additional digging led her to Funware theories and we really dug in [...]]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s Advertising Age covers the topic of Funware and has some interesting quotes from yours truly (Gabe). Natalie Zmuda (the author) and I first met last week after she played the Old Navy &#8220;circular&#8221; and thought it was pretty fun. Sounds like some additional digging led her to Funware theories and we really dug in on the theory and practice.It&#8217;s been a while since we&#8217;ve had such insightful mainstream coverage of the theories, and for reasons I can&#8217;t yet espouse on in great detail, it&#8217;s especially interesting to see it framed by Advertising Age. Feel free to DIGG the article and pass it around!<a href="http://adage.com/article?article_id=136983">Marketers Bet on Games to Win Consumers</a> - AdAge.com</p>
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		<title>Gamehotel: Keynote and Great LobbyCon</title>
		<link>http://blog.chroniql.com/2008/11/01/gamehotel-keynote-and-great-lobbycon/</link>
		<comments>http://blog.chroniql.com/2008/11/01/gamehotel-keynote-and-great-lobbycon/#comments</comments>
		<pubDate>Sat, 01 Nov 2008 09:35:55 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[Funware Theory]]></category>

		<category><![CDATA[conference]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/11/01/gamehotel-keynote-and-great-lobbycon/</guid>
		<description><![CDATA[Last week I had the extreme pleasure of achieving 2 firsts:
1. Keynoting my first conference
2. Attending my first Gamehotel event
It was a super fun event. Not only did I get to become a smidge reacquainted with Zurich (a lovely city that&#8217;s really worth exploring) but I got the (unexpected) surprise of anchoring the event with [...]]]></description>
			<content:encoded><![CDATA[<p>Last week I had the extreme pleasure of achieving 2 firsts:</p>
<p>1. Keynoting my first conference<br />
2. Attending my first Gamehotel event</p>
<p>It was a super fun event. Not only did I get to become a smidge reacquainted with Zurich (a lovely city that&#8217;s really worth exploring) but I got the (unexpected) surprise of anchoring the event with Chris Hecker. What could be better?</p>
<p>The theme of the event pivoted on my keynote talk, which really focused on an overview of the Funware concept - particularly as I&#8217;ve refined my &#8220;Great Unifying Theory&#8221; of Funware in our lives. I also deconstructed the current economic crisis in the context of an MMOG - which was super amusing. I also suggested that economic policy design should include game designers with MMO economics experience - they&#8217;d know how to anticipate and counter cheating. <img src='http://blog.chroniql.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Separately, many interesting presenters were part of the dialogue, and we had a wrap-up panel discussion at the EOD that asked some great questions about games and the world around us. Probably the most pointed was when the topic of &#8220;self-policing&#8221; communities came up. I&#8217;ve come to the conclusion that there is no such thing - and apparently, so has Alan Greenspan. I struggle to find any community application (MMOG or otherwise) without a substantial moderation and enforcement infrastructure.</p>
<p>Although the notes are not included, you&#8217;ll probably enjoy the slideshow below, courtesty of SlideShare.</p>
<div style="width:425px;text-align:left" id="__ss_698748"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/gzicherm/funware-keynote-gamehotel-08-by-gabe-zichermann-presentation?type=powerpoint" title="Funware Keynote - Gamehotel 08 by Gabe Zichermann">Funware Keynote - Gamehotel 08 by Gabe Zichermann</a><object style="margin:0px" width="425" height="355">
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<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View SlideShare <a style="text-decoration:underline;" href="http://www.slideshare.net/gzicherm/funware-keynote-gamehotel-08-by-gabe-zichermann-presentation?type=powerpoint" title="View Funware Keynote - Gamehotel 08 by Gabe Zichermann on SlideShare">presentation</a> or <a style="text-decoration:underline;" href="http://www.slideshare.net/upload?type=powerpoint">Upload</a> your own. (tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/funware">funware</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/keynote">keynote</a>)</div>
</div>
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		<title>Web3 / Semantic Web Conference</title>
		<link>http://blog.chroniql.com/2008/10/17/web3-semantic-web-conference/</link>
		<comments>http://blog.chroniql.com/2008/10/17/web3-semantic-web-conference/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 18:36:11 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/10/17/web3-semantic-web-conference/</guid>
		<description><![CDATA[Today I&#8217;m moderating a session at the Web3.0 Conference on Mobile, Social and Video Apps in Semantic Contexts. We&#8217;re going to be going through some interesting product demos and talking about the current and future state of the web3 industry for consumer apps.
Here are some of the ones we&#8217;ll chat about:
Headup - Start at 00:59 [...]]]></description>
			<content:encoded><![CDATA[<p>Today I&#8217;m moderating a session at the Web3.0 Conference on Mobile, Social and Video Apps in Semantic Contexts. We&#8217;re going to be going through some interesting product demos and talking about the current and future state of the web3 industry for consumer apps.</p>
<p>Here are some of the ones we&#8217;ll chat about:</p>
<p><strong>Headup - Start at 00:59 </strong></p>
<p><object width="400" height="302">
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<p><a href="http://demo.openlinksw.com/DAV/JS/rdfbrowser/index.html" target="_blank">Click here to view the Browser </a></p>
<p><strong>Delve Networks - Semantic Video</strong></p>
<p><a href="http://www.delvenetworks.com/files/playerDemo.html" target="_blank">Click here to view the Delve Demo </a></p>
<p><strong>Me-Trics (like Metrics)</strong></p>
<p><a href="http://www.recentlyconsumed.com/metrics/" target="_blank">Click here to view the screens</a><code></code></p>
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		<item>
		<title>Upcoming Conferences, Speaking</title>
		<link>http://blog.chroniql.com/2008/10/13/upcoming-conferences-speaking/</link>
		<comments>http://blog.chroniql.com/2008/10/13/upcoming-conferences-speaking/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 23:10:42 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/10/13/upcoming-conferences-speaking/</guid>
		<description><![CDATA[Since so many of you were wondering, there are a few upcoming opportunities to hear me speak about Funware and to see rmbrME in action.
10/17 - Moderating a Great Panel at Web3 in San Jose
10/24 - Keynoting GameHotel in Zurich - discussing the future of games and Funware
11/18-19 - Presenting rmbrME at the VentureWire Technology [...]]]></description>
			<content:encoded><![CDATA[<p>Since so many of you were wondering, there are a few upcoming opportunities to hear <a href="http://www.linkedin.com/in/gzicherm">me</a> speak about Funware and to see <a href="http://rmbrme.com">rmbrME</a> in action.</p>
<p>10/17 - Moderating a Great Panel at <a href="http://www.web3event.com/index.php">Web3 in San Jose</a><br />
10/24 - <a href="http://www.gamehotel.net/">Keynoting GameHotel</a> in Zurich - discussing the future of games and Funware<br />
11/18-19 - Presenting rmbrME at the <a href="http://showcase.dowjones.com/Default.aspx?pageid=545">VentureWire Technology Showcase</a> Event</p>
<p>And some more, yet-to-be-announced events.</p>
<p>Come join us for the discussion! It promises to be a lot of fun.</p>
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		<title>Win Prizes For Searching?</title>
		<link>http://blog.chroniql.com/2008/10/01/win-prizes-for-searching/</link>
		<comments>http://blog.chroniql.com/2008/10/01/win-prizes-for-searching/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 18:25:24 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/10/01/win-prizes-for-searching/</guid>
		<description><![CDATA[What a novel idea! To compete with established search giant Google, Microsoft has added a prizing application to its search service, LiveSearch. Although they have given no indication that they are going to offer levels, power-ups or microgames, the idea of incenting people with simple prizes and easy-to-play sweepstakes is nothing new. It will be [...]]]></description>
			<content:encoded><![CDATA[<p>What a novel idea! To compete with established search giant Google, Microsoft has added a prizing application to its search service, LiveSearch. Although they have given no indication that they are going to offer levels, power-ups or microgames, the idea of incenting people with simple prizes and easy-to-play sweepstakes is nothing new. It will be interesting to see if they leverage the skills inherent in their Game Group to make this experience even more fun!</p>
<p>TechCrunch has its <a href="http://www.techcrunch.com/2008/10/01/microsoft-throws-prizes-at-you-for-searching/" title="TechCrunch - Microsoft LiveSearch" target="_blank" mce_href="http://www.techcrunch.com/2008/10/01/microsoft-throws-prizes-at-you-for-searching/">coverage of the service</a> here. </p>
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		<title>TechCrunch 50 &#038; Funware</title>
		<link>http://blog.chroniql.com/2008/09/13/techcrunch-50-funware/</link>
		<comments>http://blog.chroniql.com/2008/09/13/techcrunch-50-funware/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 16:18:24 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/09/13/techcrunch-50-funware/</guid>
		<description><![CDATA[This past week, TechCrunch 50 took place in SF, covering a wide range of innovative new startups and great online business ideas.
I had the pleasure of attending on behalf of GameZebo to review and analyze the field for interesting casual game and Funware applications.
Interestingly, two of the four &#8220;game&#8221; category finalists, Grockit and Akoha are [...]]]></description>
			<content:encoded><![CDATA[<p>This past week, <a href="http://www.techcrunch50.com/">TechCrunch 50</a> took place in SF, covering a wide range of innovative new startups and great online business ideas.</p>
<p>I had the pleasure of attending on behalf of <a href="http://www.gamezebo.com/features/special-editorials/casual-games-techcrunch-50">GameZebo</a> to review and analyze the field for interesting casual game and Funware applications.</p>
<p>Interestingly, two of the four &#8220;game&#8221; category finalists, <a href="http://www.grockit.com">Grockit</a> and <a href="http://www.akoha.com">Akoha</a> are both Funware apps - using games to accelerate a business objective. Learning in Grockit&#8217;s case, and &#8220;Pay It Forward&#8221; Samaritanism in Akoha&#8217;s.</p>
<p>And while the panelists&#8217; questions reflected a general lack of knowledge of game design and game theory, it was obvious that the products touched a nerve - both innovative and visceral. Grockit was even a Top 5 company!</p>
<p>I&#8217;ve written an editorial for <a href="http://www.gamezebo.com/features/special-editorials/casual-games-techcrunch-50">GameZebo</a> that delves more deeply into these products and my experiences at the event. We&#8217;ll be doing a chat with Akoha and Grockit shortly as well - so stay tuned.</p>
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		<title>TechCrunch/VentureBeat rmbrME Coverage, Why We Did It and a rmbrME blog</title>
		<link>http://blog.chroniql.com/2008/08/28/techcrunchventurebeat-rmbrme-coverage-why-we-did-it-and-a-rmbrme-blog/</link>
		<comments>http://blog.chroniql.com/2008/08/28/techcrunchventurebeat-rmbrme-coverage-why-we-did-it-and-a-rmbrme-blog/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 16:34:22 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[rmbrME]]></category>

		<category><![CDATA[Product Launches]]></category>

		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/08/28/techcrunchventurebeat-rmbrme-coverage-why-we-did-it-and-a-rmbrme-blog/</guid>
		<description><![CDATA[For those of you that have been following, we recently released beta version 1.1 of our social lead management and contact exchange application, rmbrME. Its arrival last week was met by a flurry of press attention, including a fantastic article from VentureBeat&#8217;s Dean Takahashi about the imperiled future of the business card.  Yesterday also saw [...]]]></description>
			<content:encoded><![CDATA[<p>For those of you that have been following, we recently released beta version 1.1 of our social lead management and contact exchange application, <a href="http://rmbrme.com/" target="_blank">rmbrME</a>. Its arrival last week was met by a flurry of press attention, including a fantastic article from VentureBeat&#8217;s Dean Takahashi about the <a href="http://http://venturebeat.com/2008/08/19/rmbr-launches-a-mobile-app-to-get-rid-of-business-cards/" target="_blank">imperiled future of the business card</a>.  Yesterday also saw the publishing of a well-commented, slightly provocative <a href="http://http://www.techcrunch.com/2008/08/27/we-need-to-kill-the-business-card-once-and-for-all/all-comments/" target="_blank">write up</a> from the master of button pushing at TechCrunch, Jason Kincaid, this time advocating for the death of those 2&#215;3 paper dinosaurs. Both articles were prompted by us, and ably executed by their respective writers (with some minor &#8216;nitpicks&#8217; about Jason&#8217;s).</p>
<p>The most interesting thing for us - other than the sharp rise in usage over the past week - has been the plethora of ideas that have emerged from our users and the commenters. People are polarized on the idea of an electronic business card (less so its implementation), though that sort of polarization has yielded some interesting gems of insight for us already.</p>
<p>There was a Jon Stewart-quality &#8220;Moment of Zen&#8221; in the TC article&#8217;s comments that really brought home the need for rmbrME and who its targeted at. This is a photo that Michael Arrington (TC EIC) uploaded of his desk drawer. Check it out and read his caption:</p>
<p><a href="http://blog.chroniql.com/2008/08/28/techcrunchventurebeat-rmbrme-coverage-why-we-did-it-and-a-rmbrme-blog/michael-arringtons-desk-drawer-full-of-discarded-business-cards/" rel="attachment wp-att-82" title="Michael Arrington’s Desk Drawer full of discarded business cards"><img src="http://blog.chroniql.com/__oneclick_uploads/2008/08/arrington-bizcards-desk.jpg" alt="Michael Arrington’s Desk Drawer full of discarded business cards" /></a></p>
<p>Although I don&#8217;t presume to have the same social obligations and interactions as Mike, his experience of cards, and the poignant comment he made were the exact reason we launched the rmbrME service in the first place. For those of us in the high-volume social/business meeting context, the process of dealing with new contacts after meeting them has <strong>stopped being fun</strong>.  <img src='http://blog.chroniql.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> You may notice a pattern here&#8230;funware to the rescue, anyone?</p>
<p>And while making real life experiences fun is the province of this blog, the sheer volume of activity at rmbrME has necessitated the creation of a separate blog focused just on that product. If you want to follow what we&#8217;re up to at rmbrME, go to <a href="http://blog.rmbrme.com/" target="_blank">http://blog.rmbrme.com/</a> and you can keep tabs on our progress/leave your feedback.</p>
<p>Thanks again, and we&#8217;re very much looking forward to keeping the Funware momentum going!</p>
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		<title>Diet, Exercise benefit from Funware</title>
		<link>http://blog.chroniql.com/2008/08/11/diet-exercise-benefit-from-funware/</link>
		<comments>http://blog.chroniql.com/2008/08/11/diet-exercise-benefit-from-funware/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 00:30:01 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[Funware Theory]]></category>

		<category><![CDATA[musings]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/08/11/diet-exercise-benefit-from-funware/</guid>
		<description><![CDATA[It seems that diet and exercise, the two bogeymen of the obesity apocalypse are finally seen to be getting the funware treatment.
The $50Bn+ diet/exercise industry hasn&#8217;t generally done a great job of making itself fun - even though it&#8217;s obvious that it would benefit from it.
But, with the advent of the Wii Fit, we&#8217;re beginning [...]]]></description>
			<content:encoded><![CDATA[<p>It seems that diet and exercise, the two bogeymen of the obesity apocalypse are finally seen to be getting the funware treatment.</p>
<p>The $50Bn+ diet/exercise industry hasn&#8217;t generally done a great job of making itself fun - even though it&#8217;s obvious that it would benefit from it.</p>
<p>But, with the advent of the Wii Fit, we&#8217;re beginning to see a greater realization that games and weight loss/physical fitness can be effectively combined. Like most funware analyses of the world around us, the games have (generally) always been there - it&#8217;s just our changing perspective that lets us see them as the games they are.</p>
<p>Clive Thompson makes one such realization in his <a href="http://www.wired.com/gaming/virtualworlds/commentary/games/2008/08/gamesfrontiers_0811">solid article</a> about Weight Watchers RPGishness in today&#8217;s Wired. What&#8217;s interesting to me is that Weight Watchers has always been an RPG - their basic system is unchanged since its inception. Even the use of points (see the diabetes association as well) - which Thompson finds surprising - should come as no shock. It&#8217;s not exactly like we invented the idea of keeping score in game design.</p>
<p>The Wii too has seen a fair amount of coverage relating to its effect on people&#8217;s exercise habits. <a href="http://www.consumeraffairs.com/news04/2008/01/wii_exercise.html" target="_blank">ConsumerAffairs talks about</a> an enlightening experiment at Dalhousie about the real health benefits, while <a href="http://www.time.com/time/business/article/0,8599,1779642,00.html?iid=sphere-inline-sidebar" target="_blank">Time weighed in</a> with its well-written analysis of the wii making workouts fun!</p>
<p>While most people are focused on the obvious connection (workout-fun), I&#8217;m increasingly pleased at the way that our knowledge of games and game design is being put to spectacularly good use to understand the world around us.</p>
<p>Yes - if you make <em>working out</em> fun, people will do it more. You can substitute any activity for <em>working out</em> that you&#8217;d like. The axiom is always true.</p>
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		<title>Jon Stewart, The Daily Show &#038; Political Funware</title>
		<link>http://blog.chroniql.com/2008/06/25/jon-stewart-the-daily-show-political-funware/</link>
		<comments>http://blog.chroniql.com/2008/06/25/jon-stewart-the-daily-show-political-funware/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 13:33:36 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[Funware Theory]]></category>

		<category><![CDATA[musings]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/06/25/jon-stewart-the-daily-show-political-funware/</guid>
		<description><![CDATA[No, I did not make a personal appearance on the Daily Show, but yesterday (6/24/08) saw the show dive into videogames and the political landscape in an unusual and Funware-centric way. Take a look at this Daily Show clip and fast-forward to 4:17:

Jon Stewart (TDS’ affable host) made reference to the McCain Space Invaders/Pork Invaders [...]]]></description>
			<content:encoded><![CDATA[<p>No, I did not make a personal appearance on the Daily Show, but yesterday (6/24/08) saw the show dive into videogames and the political landscape in an unusual and Funware-centric way. Take a look at this Daily Show clip and fast-forward to 4:17:<br />
<embed src="http://www.thedailyshow.com/sitewide/video_player/view/default/swf.jhtml" flashvars="videoId=174766" quality="high" bgcolor="#cccccc" name="comedy_central_player" allowscriptaccess="always" allownetworking="external" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" align="middle" height="316" width="332"></embed></p>
<p>Jon Stewart (TDS’ affable host) made reference to the McCain Space Invaders/Pork Invaders Game in which you blast pork-barrel spending and can compare the Obama and McCain camps on that issue (I’m sure they readied a Hillary version too). Here’s the game’s embed, for your amusement:</p>
<p><iframe height="491" scrolling="no" width="417" border="0" frameBorder="0" src="http://www.johnmccain.com/videogame/invaders/external.htm"></iframe></p>
<p>He then proceeded to joke not only about how old the senator appeared to be (by making a lame game, I suppose) but took it a step further and showed us McCain&#8217;s abortion-rights game (Pong with fetuses) and Obama&#8217;s health care game (FPS with Obama head shouting Yes. We. Can).</p>
<p>Part of the precedence for Funware is the idea that people start - even in jest - conceptualizing games that do more and go beyond the point of pure entertainment. The Daily Show&#8217;s satirists took a specific Funware application (the McCain game) and then imagined both how they&#8217;d build an anti-McCain game (FetusPong) and a pro-Obama game. They were using game design, though more visual then mechanistic, to get a point across.</p>
<p>The best part: the audience completely understood the meaning that both of the satirical games were trying to convey.</p>
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		<title>Appearance on the Big Idea on CNBC</title>
		<link>http://blog.chroniql.com/2008/06/17/appearance-on-the-big-idea-on-cnbc/</link>
		<comments>http://blog.chroniql.com/2008/06/17/appearance-on-the-big-idea-on-cnbc/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 13:48:21 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/06/25/appearance-on-the-big-idea-on-cnbc/</guid>
		<description><![CDATA[Made an appearance on Donny Deutsch&#8217;s The Big Idea on CNBC 6/16/08 to talk about Generation G, Funware and games. Though a short visit, it was a good one. Take a look:


There&#8217;s also an interesting blog post that I wrote for the CNBC folks on the future of winning that you can read here if [...]]]></description>
			<content:encoded><![CDATA[<p>Made an appearance on Donny Deutsch&#8217;s The Big Idea on CNBC 6/16/08 to talk about Generation G, Funware and games. Though a short visit, it was a good one. Take a look:</p>
<p><object width="425" height="344">
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<p>There&#8217;s also an interesting blog post that I wrote for the CNBC folks on the future of winning that <a href="http://www.cnbc.com/id/25149212">you can read here</a> if you&#8217;re so inclined.</p>
<p>All in all, it was a great experience, and a big shout out goes to the CNBC production team for their foresight, the makeup crew for not making me orange, and my fellow panelists for being hilarious and genuine.</p>
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