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<channel>
	<title>The Funware Blog @ rmbr</title>
	<link>http://blog.chroniql.com</link>
	<description>The Wide World of Funware Explored</description>
	<pubDate>Thu, 26 Jun 2008 13:27:13 +0000</pubDate>
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	<language>en</language>
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		<title>Jon Stewart, The Daily Show &#038; Political Funware</title>
		<link>http://blog.chroniql.com/2008/06/25/jon-stewart-the-daily-show-political-funware/</link>
		<comments>http://blog.chroniql.com/2008/06/25/jon-stewart-the-daily-show-political-funware/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 13:33:36 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[Funware Theory]]></category>

		<category><![CDATA[musings]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/06/25/jon-stewart-the-daily-show-political-funware/</guid>
		<description><![CDATA[No, I did not make a personal appearance on the Daily Show, but yesterday (6/24/08) saw the show dive into videogames and the political landscape in an unusual and Funware-centric way. Take a look at this Daily Show clip and fast-forward to 4:17:

Jon Stewart (TDS’ affable host) made reference to the McCain Space Invaders/Pork Invaders [...]]]></description>
			<content:encoded><![CDATA[<p>No, I did not make a personal appearance on the Daily Show, but yesterday (6/24/08) saw the show dive into videogames and the political landscape in an unusual and Funware-centric way. Take a look at this Daily Show clip and fast-forward to 4:17:<br />
<embed src="http://www.thedailyshow.com/sitewide/video_player/view/default/swf.jhtml" flashvars="videoId=174766" quality="high" bgcolor="#cccccc" name="comedy_central_player" allowscriptaccess="always" allownetworking="external" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" align="middle" height="316" width="332"></embed></p>
<p>Jon Stewart (TDS’ affable host) made reference to the McCain Space Invaders/Pork Invaders Game in which you blast pork-barrel spending and can compare the Obama and McCain camps on that issue (I’m sure they readied a Hillary version too). Here’s the game’s embed, for your amusement:</p>
<p><iframe height="491" scrolling="no" width="417" border="0" frameBorder="0" src="http://www.johnmccain.com/videogame/invaders/external.htm"></iframe></p>
<p>He then proceeded to joke not only about how old the senator appeared to be (by making a lame game, I suppose) but took it a step further and showed us McCain&#8217;s abortion-rights game (Pong with fetuses) and Obama&#8217;s health care game (FPS with Obama head shouting Yes. We. Can).</p>
<p>Part of the precedence for Funware is the idea that people start - even in jest - conceptualizing games that do more and go beyond the point of pure entertainment. The Daily Show&#8217;s satirists took a specific Funware application (the McCain game) and then imagined both how they&#8217;d build an anti-McCain game (FetusPong) and a pro-Obama game. They were using game design, though more visual then mechanistic, to get a point across.</p>
<p>The best part: the audience completely understood the meaning that both of the satirical games were trying to convey.</p>
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		<title>Appearance on the Big Idea on CNBC</title>
		<link>http://blog.chroniql.com/2008/06/17/appearance-on-the-big-idea-on-cnbc/</link>
		<comments>http://blog.chroniql.com/2008/06/17/appearance-on-the-big-idea-on-cnbc/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 13:48:21 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/06/25/appearance-on-the-big-idea-on-cnbc/</guid>
		<description><![CDATA[Made an appearance on Donny Deutsch&#8217;s The Big Idea on CNBC 6/16/08 to talk about Generation G, Funware and games. Though a short visit, it was a good one. Take a look:


There&#8217;s also an interesting blog post that I wrote for the CNBC folks on the future of winning that you can read here if [...]]]></description>
			<content:encoded><![CDATA[<p>Made an appearance on Donny Deutsch&#8217;s The Big Idea on CNBC 6/16/08 to talk about Generation G, Funware and games. Though a short visit, it was a good one. Take a look:</p>
<p><object width="425" height="344">
<param name="movie" value="http://www.youtube.com/v/JYu5Jnx5SfY&#038;hl=en"></param><embed src="http://www.youtube.com/v/JYu5Jnx5SfY&#038;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object></p>
<p>There&#8217;s also an interesting blog post that I wrote for the CNBC folks on the future of winning that <a href="http://www.cnbc.com/id/25149212">you can read here</a> if you&#8217;re so inclined.</p>
<p>All in all, it was a great experience, and a big shout out goes to the CNBC production team for their foresight, the makeup crew for not making me orange, and my fellow panelists for being hilarious and genuine.</p>
]]></content:encoded>
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		<item>
		<title>Monday&#8217;s &#8220;Big Idea&#8221; on CNBC</title>
		<link>http://blog.chroniql.com/2008/06/14/mondays-big-idea-on-cnbc/</link>
		<comments>http://blog.chroniql.com/2008/06/14/mondays-big-idea-on-cnbc/#comments</comments>
		<pubDate>Sat, 14 Jun 2008 15:16:45 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/06/14/mondays-big-idea-on-cnbc/</guid>
		<description><![CDATA[We&#8217;ll be shooting a segment for Monday&#8217;s (6/16/08) &#8220;Big Idea with Donny Deutsch&#8221; on CNBC that should air the same day. The show&#8217;s title is Getting the Winning DNA, and Gabe will specifically talk about The Future of Winning. Set your Tivos to stun and record the show!
]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ll be shooting a segment for Monday&#8217;s (6/16/08) &#8220;Big Idea with Donny Deutsch&#8221; on CNBC that should air the same day. The show&#8217;s title is <a href="http://www.cnbc.com/id/15838512/site/14081545/">Getting the Winning DNA</a>, and Gabe will specifically talk about The Future of Winning. Set your Tivos to stun and record the show!</p>
]]></content:encoded>
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		<item>
		<title>Prized Collection Launches: rmbr-style Funware on Facebook</title>
		<link>http://blog.chroniql.com/2008/06/11/prized-collection-launches-rmbr-style-funware-on-facebook/</link>
		<comments>http://blog.chroniql.com/2008/06/11/prized-collection-launches-rmbr-style-funware-on-facebook/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 12:51:57 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/06/11/prized-collection-launches-rmbr-style-funware-on-facebook/</guid>
		<description><![CDATA[ 
Friends (Romans, Countrypeople):
Today marks a major milestone for rmbr. We have launched our (long-awaited, oft-discussed) core Funware app for Facebook, a game called Prized Collection. In a nutshell, Prized Collection lets you buy, sell and steal your friends&#8217; Facebook photos, all the while letting you interact with a zany cast of characters, a range of [...]]]></description>
			<content:encoded><![CDATA[<p> <img src="http://blog.chroniql.com/__oneclick_uploads/2008/06/prizedcollectionlogo-full.thumbnail.jpg" alt="PrzCo Logo" /></p>
<p>Friends (Romans, Countrypeople):</p>
<p>Today marks a major milestone for rmbr. We have launched our (long-awaited, oft-discussed) core Funware app for Facebook, a game called <a href="http://apps.facebook.com/prizedcollection">Prized Collection</a>. In a nutshell, Prized Collection lets you buy, sell and steal your friends&#8217; Facebook photos, all the while letting you interact with a zany cast of characters, a range of external conditions, and a deep(er) narrative.</p>
<p>We took some of the best mechanics of the Facebook world and applied them to our central quest: how to create a fun way to engage with photos (that eventually produces order and progress). We refined those existing concepts, applied our own vision, and voila!</p>
<p>We&#8217;ll keep innovating the game in the coming months, as there are a lot more things we plan to add before our Prized Collection session at Austin GDC. So <a href="http://apps.facebook.com/prizedcollection">start playing</a> and <strong>let us know what you think!</strong></p>
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		<item>
		<title>I couldn&#8217;t agree more</title>
		<link>http://blog.chroniql.com/2008/06/05/i-couldnt-agree-more/</link>
		<comments>http://blog.chroniql.com/2008/06/05/i-couldnt-agree-more/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 19:24:13 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/06/05/i-couldnt-agree-more/</guid>
		<description><![CDATA[&#8220;The future of design is games&#8221; is an interesting blog post from Ross Popoff-Walker. Pretty well reasoned stuff, IMHO.
The most important nuance appears in the last paragraph. The coming ascendancy of game design in all fields is driven by a demographic shift. It is this shift of power to &#8216;Generation G&#8217; (Games) that most profoundly [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.annoyingdesign.org/blog/2008/05/23/what-is-the-future-of-design-hint-its-not-the-web/">&#8220;The future of design</a> is <strong>games&#8221;</strong> is an interesting blog post from Ross Popoff-Walker. Pretty well reasoned stuff, IMHO.</p>
<p>The most important nuance appears in the last paragraph. The coming ascendancy of game design in all fields is driven by a demographic shift. It is this shift of power to &#8216;Generation G&#8217; (Games) that most profoundly impacts the definition of narrative and fun, and what will lead to our Funware-centric future. It&#8217;s not a conscious effort on the part of designers or marketers, but rather a consumer-first approach that is inexorably pulling us in that direction.</p>
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		<item>
		<title>Facebook is Gaming&#8217;s Napster</title>
		<link>http://blog.chroniql.com/2008/05/29/facebook-is-gamings-napster/</link>
		<comments>http://blog.chroniql.com/2008/05/29/facebook-is-gamings-napster/#comments</comments>
		<pubDate>Thu, 29 May 2008 15:18:41 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[social networks]]></category>

		<category><![CDATA[musings]]></category>

		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/05/29/facebook-is-gamings-napster/</guid>
		<description><![CDATA[I wrote a special editorial for Gamezebo on the topic of how Facebook  is the Napster of the games industry. Yeah, I know it sounds crazy - but just hear me out. Social Networks are super-extra-mega-major transformative technology platform that really do threaten traditional (online and offline) games. I&#8217;m sure you&#8217;ll find it interesting, so [...]]]></description>
			<content:encoded><![CDATA[<p>I wrote a special editorial for Gamezebo on the topic of how <a href="http://www.gamezebo.com/features/special-editorials/facebook-gaming-s-napster">Facebook  is the Napster of the games industry</a>. Yeah, I know it sounds crazy - but just hear me out. Social Networks are super-extra-mega-major transformative technology platform that really do threaten traditional (online and offline) games. I&#8217;m sure you&#8217;ll find it interesting, so hop over to Gamezebo and <a href="http://www.gamezebo.com/features/special-editorials/facebook-gaming-s-napster">check it out</a>.</p>
<p><img src="http://blog.chroniql.com/__oneclick_uploads/2008/05/napster-logo.thumbnail.JPG" alt="Napster Logo" height="48" width="50" /><a href="http://blog.chroniql.com/__oneclick_uploads/2008/05/facebook_logo.jpg" title="Facebook Logo"><img src="http://blog.chroniql.com/__oneclick_uploads/2008/05/facebook_logo.thumbnail.jpg" alt="Facebook Logo" /></a></p>
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		<title>Forbes and Funware</title>
		<link>http://blog.chroniql.com/2008/05/27/forbes-and-funware/</link>
		<comments>http://blog.chroniql.com/2008/05/27/forbes-and-funware/#comments</comments>
		<pubDate>Tue, 27 May 2008 22:59:04 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/05/27/forbes-and-funware/</guid>
		<description><![CDATA[Mary Jane Irwin, reigning doyenne of the game business press takes a deep dive into the Funware space with this breathtaking article about the future of games. It&#8217;s a very interesting article and I think you&#8217;ll especially appreciate the slideshow. W00T, MJ!
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.linkedin.com/in/maryjaneirwin">Mary Jane Irwin</a>, reigning doyenne of the game business press takes a deep dive into the Funware space with this <a href="http://www.forbes.com/technology/2008/05/23/funware-video-games-tech-personal-cx_mji_0527funware.html">breathtaking article</a> about the future of games. It&#8217;s a very interesting article and I think you&#8217;ll especially appreciate the slideshow. W00T, MJ!</p>
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		<item>
		<title>Women and 3D, because people asked</title>
		<link>http://blog.chroniql.com/2008/05/26/women-and-3d-because-people-asked/</link>
		<comments>http://blog.chroniql.com/2008/05/26/women-and-3d-because-people-asked/#comments</comments>
		<pubDate>Mon, 26 May 2008 05:17:07 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/05/26/women-and-3d-because-people-asked/</guid>
		<description><![CDATA[I frequently reference a research study that endeavored to quantify the preference of women vs men for 3D and 2D entertainment. People keep asking me about the link to the research, and I realized that I had not yet posted it. So, here it is: Siggraph ACM Research
Although I&#8217;ll let you read the research yourself, [...]]]></description>
			<content:encoded><![CDATA[<p>I frequently reference a research study that endeavored to quantify the preference of women vs men for 3D and 2D entertainment. People keep asking me about the link to the research, and I realized that I had not yet posted it. So, here it is: <a href="http://portal.acm.org/citation.cfm?doid=1111411.1111444" target="_blank">Siggraph ACM Research</a></p>
<p>Although I&#8217;ll let you read the research yourself, the summary is that women really prefer 2D vs 3D games. Men prefer the reverse. Surprised? <img src='http://blog.chroniql.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> The success of Funware (deliberate and unintentional) applications also clearly illustrates the point when compared against MMOGs of the traditional, 3D kind.  I know, it&#8217;s weird to compare the usage of a social network to an MMOG, but I think the point is obvious: more people like to play Facebook than all the MMOGs in the Western World put together. Why do you suppose that is?</p>
<p>Although 2D is but a part of the equation, I think it&#8217;s an interesting element.</p>
<p><a href="http://blog.chroniql.com/2008/05/26/women-and-3d-because-people-asked/facebook-vs-mmog-user-comparisons/" rel="attachment wp-att-68" title="Facebook vs MMOG user comparisons"><img src="http://blog.chroniql.com/__oneclick_uploads/2008/05/picture-8.thumbnail.jpg" alt="Facebook vs MMOG user comparisons" height="150" width="201" /></a></p>
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		<item>
		<title>A great article on Funware in VentureBeat</title>
		<link>http://blog.chroniql.com/2008/05/10/a-great-article-on-funware-in-venturebeat/</link>
		<comments>http://blog.chroniql.com/2008/05/10/a-great-article-on-funware-in-venturebeat/#comments</comments>
		<pubDate>Sat, 10 May 2008 12:01:52 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[Funware Theory]]></category>

		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/05/10/a-great-article-on-funware-in-venturebeat/</guid>
		<description><![CDATA[Dean Takahashi, well-respected and insightful reporter at Venture Beat just wrote a fascinating article on Funware, its threat to traditional videogames, and the opportunities for the industry. It also talks a little bit about rmbr and a number of other game industry luminaries who have strong opinons on the subject.
Please to enjoy!
]]></description>
			<content:encoded><![CDATA[<p align="left"><a href="http://www.linkedin.com/pub/dir/dean/takahashi">Dean Takahashi</a>, well-respected and insightful reporter at Venture Beat just wrote a <a href="http://venturebeat.com/2008/05/09/funwares-threat-to-the-traditional-video-game-industry/">fascinating article</a> on Funware, its threat to traditional videogames, and the opportunities for the industry. It also talks a little bit about rmbr and a number of other game industry luminaries who have strong opinons on the subject.</p>
<p align="left">Please to enjoy!</p>
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		<title>Folding Proteins for Fun</title>
		<link>http://blog.chroniql.com/2008/05/08/folding-proteins-for-fun/</link>
		<comments>http://blog.chroniql.com/2008/05/08/folding-proteins-for-fun/#comments</comments>
		<pubDate>Thu, 08 May 2008 22:29:42 +0000</pubDate>
		<dc:creator>gabe</dc:creator>
		
		<category><![CDATA[CoolCompanies]]></category>

		<guid isPermaLink="false">http://blog.chroniql.com/2008/05/08/folding-proteins-for-fun/</guid>
		<description><![CDATA[Researchers at the University of Washington (et al) have developed a new game that makes it fun to fold proteins! It&#8217;s not just spare silicon processors they&#8217;re after - it&#8217;s spare grey matter cycles! And what better way to get you to give science a few downtime minutes of your brain power then to create [...]]]></description>
			<content:encoded><![CDATA[<p>Researchers at the University of Washington (et al) have developed a new <a href="http://uwnews.org/uweek/uweekarticle.asp?articleID=41609" target="_blank">game that makes it fun to fold proteins</a>! It&#8217;s not just spare silicon processors they&#8217;re after - it&#8217;s spare grey matter cycles! And what better way to get you to give science a few downtime minutes of your brain power then to create a game!</p>
<p>Yeah, it sounds like a really good time, doesn&#8217;t it? <img src='http://blog.chroniql.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> I have to admit that although this app technically qualifies as Funware, I&#8217;m not sure if I&#8217;m <em>smart</em> enough to play it appropriately. I&#8217;d love to hear from folks that actually like to fold proteins on what they think of the game.</p>
<p>Calling all bionerds!</p>
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