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	<title>Comments for The Funware Blog @ rmbr</title>
	<link>http://blog.chroniql.com</link>
	<description>The Wide World of Funware Explored</description>
	<pubDate>Sat, 05 Jul 2008 10:29:00 +0000</pubDate>
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		<title>Comment on Monday&#8217;s &#8220;Big Idea&#8221; on CNBC by Kendall</title>
		<link>http://blog.chroniql.com/2008/06/14/mondays-big-idea-on-cnbc/#comment-600</link>
		<author>Kendall</author>
		<pubDate>Tue, 17 Jun 2008 02:52:56 +0000</pubDate>
		<guid>http://blog.chroniql.com/2008/06/14/mondays-big-idea-on-cnbc/#comment-600</guid>
		<description>Yo!  Nice seeing you on one of my favs, The Deutschman on CNBC.  W3rd up, Gabe.</description>
		<content:encoded><![CDATA[<p>Yo!  Nice seeing you on one of my favs, The Deutschman on CNBC.  W3rd up, Gabe.</p>
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		<title>Comment on Who Invented Risk? by gabe</title>
		<link>http://blog.chroniql.com/2008/03/23/who-invented-risk/#comment-556</link>
		<author>gabe</author>
		<pubDate>Mon, 26 May 2008 05:14:21 +0000</pubDate>
		<guid>http://blog.chroniql.com/2008/03/23/who-invented-risk/#comment-556</guid>
		<description>Wade - thanks for the note. I think this is a somewhat semantic argument, and there's a lot of "proof" and enforceability questions that are raised. I think there are patents that have been issued for game design elements, but rarely for a complete game design itself. Not sure if that's a reflection of the lack of possibility (imagination? greed? interest?) or what, but it does beg a series of interesting questions. 

Your post got me digging around a bit further about game patents, and I've updated the original post with a couple more links of interest!</description>
		<content:encoded><![CDATA[<p>Wade - thanks for the note. I think this is a somewhat semantic argument, and there&#8217;s a lot of &#8220;proof&#8221; and enforceability questions that are raised. I think there are patents that have been issued for game design elements, but rarely for a complete game design itself. Not sure if that&#8217;s a reflection of the lack of possibility (imagination? greed? interest?) or what, but it does beg a series of interesting questions. </p>
<p>Your post got me digging around a bit further about game patents, and I&#8217;ve updated the original post with a couple more links of interest!</p>
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		<title>Comment on Who Invented Risk? by Wade</title>
		<link>http://blog.chroniql.com/2008/03/23/who-invented-risk/#comment-552</link>
		<author>Wade</author>
		<pubDate>Fri, 23 May 2008 16:28:33 +0000</pubDate>
		<guid>http://blog.chroniql.com/2008/03/23/who-invented-risk/#comment-552</guid>
		<description>Gabe-

I fundamentally agree with the points you've made in this post. However, I just wanted to point out that saying "You cannot patent a game design." is not strictly true. People DO patent game designs on a regular basis. Now, whether these patents are defensible is another question altogether, but simply having been granted a patent would probably represent some value for the holder, at least in the eyes of potential investors/acquirers, some of whom may have the legal firepower to at least make life very uncomfortable for other entrepreneurs who they feel might be violating said patent. 

cheers!

Wade</description>
		<content:encoded><![CDATA[<p>Gabe-</p>
<p>I fundamentally agree with the points you&#8217;ve made in this post. However, I just wanted to point out that saying &#8220;You cannot patent a game design.&#8221; is not strictly true. People DO patent game designs on a regular basis. Now, whether these patents are defensible is another question altogether, but simply having been granted a patent would probably represent some value for the holder, at least in the eyes of potential investors/acquirers, some of whom may have the legal firepower to at least make life very uncomfortable for other entrepreneurs who they feel might be violating said patent. </p>
<p>cheers!</p>
<p>Wade</p>
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		<title>Comment on Free Games and Naievete by Vembl</title>
		<link>http://blog.chroniql.com/2007/10/25/free-games-and-naievete/#comment-508</link>
		<author>Vembl</author>
		<pubDate>Tue, 06 May 2008 20:32:04 +0000</pubDate>
		<guid>http://blog.chroniql.com/2007/10/25/free-games-and-naievete/#comment-508</guid>
		<description>In the Czech Republic where I live, sales of MMOG have been rising for more than two years in a row. The reason is that people rather want to play co-operative online games and fight "human" enemies than playing against a computer.</description>
		<content:encoded><![CDATA[<p>In the Czech Republic where I live, sales of MMOG have been rising for more than two years in a row. The reason is that people rather want to play co-operative online games and fight &#8220;human&#8221; enemies than playing against a computer.</p>
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		<title>Comment on The Web2.0 Aftermath by Doug Wick</title>
		<link>http://blog.chroniql.com/2008/04/25/the-web20-aftermath/#comment-467</link>
		<author>Doug Wick</author>
		<pubDate>Sat, 26 Apr 2008 02:00:49 +0000</pubDate>
		<guid>http://blog.chroniql.com/2008/04/25/the-web20-aftermath/#comment-467</guid>
		<description>Web 2.0 keynotes were good, but among sessions this was the best one I attended. Tons of heady profound statements (love 'em) mixed with down-to-earth practical tips around where web experience design is going. Added this blog to my feeds as a result.

This builds nicely on the Jane McGonigal keynote at SxSW, and the documentary Second Skin at SxSW Film. If you are interested in how games are affecting and changing our culture check 'em out.</description>
		<content:encoded><![CDATA[<p>Web 2.0 keynotes were good, but among sessions this was the best one I attended. Tons of heady profound statements (love &#8216;em) mixed with down-to-earth practical tips around where web experience design is going. Added this blog to my feeds as a result.</p>
<p>This builds nicely on the Jane McGonigal keynote at SxSW, and the documentary Second Skin at SxSW Film. If you are interested in how games are affecting and changing our culture check &#8216;em out.</p>
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		<title>Comment on Web2 Expo Talk by Eric</title>
		<link>http://blog.chroniql.com/2008/03/24/web2-expo-talk/#comment-463</link>
		<author>Eric</author>
		<pubDate>Wed, 23 Apr 2008 22:15:08 +0000</pubDate>
		<guid>http://blog.chroniql.com/2008/03/24/web2-expo-talk/#comment-463</guid>
		<description>Gabe - I enjoyed your session this morning. You mentioned something regarding a friend developing something around education and the high school space. I'm interested in learning a bit more any chance I could get his contact information or anything more you can change?

Thanks Eric
loringe@mac.com</description>
		<content:encoded><![CDATA[<p>Gabe - I enjoyed your session this morning. You mentioned something regarding a friend developing something around education and the high school space. I&#8217;m interested in learning a bit more any chance I could get his contact information or anything more you can change?</p>
<p>Thanks Eric<br />
<a href="mailto:loringe@mac.com">loringe@mac.com</a></p>
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		<title>Comment on Free Games and Naievete by gabe</title>
		<link>http://blog.chroniql.com/2007/10/25/free-games-and-naievete/#comment-457</link>
		<author>gabe</author>
		<pubDate>Mon, 21 Apr 2008 23:54:47 +0000</pubDate>
		<guid>http://blog.chroniql.com/2007/10/25/free-games-and-naievete/#comment-457</guid>
		<description>Nikhil (Free Games):

I think every game should have a free version. There is no reason to design *anything* today without a "free to play" angle (even if it's just a demo or entry level version), but we should remember very clearly that people need to get paid for their work. And ultimately, there are a number of conditions under which truly free just doesn't work. At some point, someone has to pay for the developers effort, and there's no way around that.

Gabe</description>
		<content:encoded><![CDATA[<p>Nikhil (Free Games):</p>
<p>I think every game should have a free version. There is no reason to design *anything* today without a &#8220;free to play&#8221; angle (even if it&#8217;s just a demo or entry level version), but we should remember very clearly that people need to get paid for their work. And ultimately, there are a number of conditions under which truly free just doesn&#8217;t work. At some point, someone has to pay for the developers effort, and there&#8217;s no way around that.</p>
<p>Gabe</p>
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		<title>Comment on Free Games and Naievete by Free Games</title>
		<link>http://blog.chroniql.com/2007/10/25/free-games-and-naievete/#comment-455</link>
		<author>Free Games</author>
		<pubDate>Tue, 15 Apr 2008 05:41:05 +0000</pubDate>
		<guid>http://blog.chroniql.com/2007/10/25/free-games-and-naievete/#comment-455</guid>
		<description>You are saying that developers cover cost in one or another aspect even if they provide games free of cost. Then my question to you is why every game is not distributed as a free and why users get demo games often and not the full free version games.</description>
		<content:encoded><![CDATA[<p>You are saying that developers cover cost in one or another aspect even if they provide games free of cost. Then my question to you is why every game is not distributed as a free and why users get demo games often and not the full free version games.</p>
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		<title>Comment on Web2 Expo Talk by jenn accettola</title>
		<link>http://blog.chroniql.com/2008/03/24/web2-expo-talk/#comment-402</link>
		<author>jenn accettola</author>
		<pubDate>Fri, 28 Mar 2008 14:35:18 +0000</pubDate>
		<guid>http://blog.chroniql.com/2008/03/24/web2-expo-talk/#comment-402</guid>
		<description>I just might come and look you up!  :)</description>
		<content:encoded><![CDATA[<p>I just might come and look you up!  <img src='http://blog.chroniql.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on A New Release and Emails-a-Plenty by Pierro</title>
		<link>http://blog.chroniql.com/2007/12/15/a-new-release-emails-a-plenty/#comment-108</link>
		<author>Pierro</author>
		<pubDate>Tue, 18 Dec 2007 07:36:07 +0000</pubDate>
		<guid>http://blog.chroniql.com/2007/12/15/a-new-release-emails-a-plenty/#comment-108</guid>
		<description>Hola;

thanks for your Feedback - here and in my eMail "Hole".
at this time i play around  . .  Thanks again ! Salut</description>
		<content:encoded><![CDATA[<p>Hola;</p>
<p>thanks for your Feedback - here and in my eMail &#8220;Hole&#8221;.<br />
at this time i play around  . .  Thanks again ! Salut</p>
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