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	<title>Comments on: Who Invented Risk?</title>
	<link>http://blog.chroniql.com/2008/03/23/who-invented-risk/</link>
	<description>The Wide World of Funware Explored</description>
	<pubDate>Sat, 06 Sep 2008 02:28:47 +0000</pubDate>
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		<title>By: gabe</title>
		<link>http://blog.chroniql.com/2008/03/23/who-invented-risk/#comment-556</link>
		<author>gabe</author>
		<pubDate>Mon, 26 May 2008 05:14:21 +0000</pubDate>
		<guid>http://blog.chroniql.com/2008/03/23/who-invented-risk/#comment-556</guid>
		<description>Wade - thanks for the note. I think this is a somewhat semantic argument, and there's a lot of "proof" and enforceability questions that are raised. I think there are patents that have been issued for game design elements, but rarely for a complete game design itself. Not sure if that's a reflection of the lack of possibility (imagination? greed? interest?) or what, but it does beg a series of interesting questions. 

Your post got me digging around a bit further about game patents, and I've updated the original post with a couple more links of interest!</description>
		<content:encoded><![CDATA[<p>Wade - thanks for the note. I think this is a somewhat semantic argument, and there&#8217;s a lot of &#8220;proof&#8221; and enforceability questions that are raised. I think there are patents that have been issued for game design elements, but rarely for a complete game design itself. Not sure if that&#8217;s a reflection of the lack of possibility (imagination? greed? interest?) or what, but it does beg a series of interesting questions. </p>
<p>Your post got me digging around a bit further about game patents, and I&#8217;ve updated the original post with a couple more links of interest!</p>
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		<title>By: Wade</title>
		<link>http://blog.chroniql.com/2008/03/23/who-invented-risk/#comment-552</link>
		<author>Wade</author>
		<pubDate>Fri, 23 May 2008 16:28:33 +0000</pubDate>
		<guid>http://blog.chroniql.com/2008/03/23/who-invented-risk/#comment-552</guid>
		<description>Gabe-

I fundamentally agree with the points you've made in this post. However, I just wanted to point out that saying "You cannot patent a game design." is not strictly true. People DO patent game designs on a regular basis. Now, whether these patents are defensible is another question altogether, but simply having been granted a patent would probably represent some value for the holder, at least in the eyes of potential investors/acquirers, some of whom may have the legal firepower to at least make life very uncomfortable for other entrepreneurs who they feel might be violating said patent. 

cheers!

Wade</description>
		<content:encoded><![CDATA[<p>Gabe-</p>
<p>I fundamentally agree with the points you&#8217;ve made in this post. However, I just wanted to point out that saying &#8220;You cannot patent a game design.&#8221; is not strictly true. People DO patent game designs on a regular basis. Now, whether these patents are defensible is another question altogether, but simply having been granted a patent would probably represent some value for the holder, at least in the eyes of potential investors/acquirers, some of whom may have the legal firepower to at least make life very uncomfortable for other entrepreneurs who they feel might be violating said patent. </p>
<p>cheers!</p>
<p>Wade</p>
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