Archive for February, 2008

GDC Related News Stories

Thursday, February 21st, 2008

At the Game Developers Conference this week, we’ve been fortunate to attract a fair amount of interesting attention. Here are a few, select items from the press and blogs so far:

VentureBeat
The Industry Standard on our Unveil
Gamasutra on my Casual Game Talk
Gamasutra on my Virtual Worlds Talk

I’ll keep updating you with interesting new items as they emerge.

My GDC Talks

Thursday, February 21st, 2008

On Monday and Tuesday of this week, I had the pleasure of giving two talks at GDC. One at the Virtual Worlds Summit, and one (as a speaker/panelist) at the Casual Games Summit. While I have had the fortune and pleasure of giving many talks over the years, it seems that my Monday discussion struck a real nerve here at at the show. Since then, I’ve been inundated with people that want to talk about the transformative nature of Funware and how the games industry is on the move.

So I thought I’d post copies of my talks to the site, since many of you have asked for them. Feel free to download and enjoy the presentations to your heart’s content. It was my sincere pleasure to share my ideas with you.

Worlds in Motion Talk PDF
Casual Game Summit Talk PPT

A Really Good Talk

Monday, February 11th, 2008

This past week I had the pleasure of visiting Amsterdam for the CGA Europe:West conference and tradeshow - dedicated to the Casual Games Industry. It’s really an awesome love fest for our business - and a great place to learn, network and heartily debate the future of Casual Games. Or at least it is if you’re not running a 100 degree fever! Doh!

Despite feeling completely run down, I soldiered on and managed to give a presentation so good, so on-the-money, that I feel good even talking about it today. Ok, I was a bit sweaty, but the topic (The Future of Casual Games) could get anyone riled up.

I spoke about the need for the casual games industry to look beyond the traditional definition of a game and to think about how Funware signals the arrival of a ubiquitous gaming culture. Games are going to be integral parts of all aspects of society - not just as the (rightfully artistic) distractions that they are now.

Apparently, some audience members agreed. And while I don’t expect anything more than a couple of stimulating conversations as the upshot of my work, someone told Jessica that my talk was worth the conference’s price of admission all by itself.

A compliment like that really sticks with you, especially if you’re someone who feels that they live/die by the quality of their communication. And, it has healing properties not unlike those of chicken soup. Ah, positive reinforcement - how we love thee. :)

Want to see my slides? Check out the CGA Website for the content to be posted or reach out to me and I’ll send you a copy.

And, check out my talks at GDC - they sort of continue where the CGA dialogue leaves off!

rmbr opens beta

Friday, February 8th, 2008

Friends: after many months of waiting (it’s only been 4, but it feels like *forever*) rmbr is finally available for open registration.

You can avail yourselves of the site’s features to share and play with your photos in exciting new ways. We’ve also recently launched our newest game - PhotoPsychic.  We hope you’ll enjoy playing it with your friends.

Drop us a line if you have any questions, ideas or comments!

rmbr selected for Startup Launchpad @ GDC

Thursday, February 7th, 2008

Susan Wu of Charles River Ventures and the GDC have selected rmbr as a finalist for the first annual “Startup Launchpad” at GDC. We’re super excited to be in the illustrious company of the other finalists (there are only 4-5 of us), and we’ll be sharing our product vision on Friday, Feb 22 at the GDC. If you’re interested in attending, the session info can be located here.

We’d love to see you if you’re going to be at GDC.