Jon Stewart, The Daily Show & Political Funware

June 25th, 2008

No, I did not make a personal appearance on the Daily Show, but yesterday (6/24/08) saw the show dive into videogames and the political landscape in an unusual and Funware-centric way. Take a look at this Daily Show clip and fast-forward to 4:17:

Jon Stewart (TDS’ affable host) made reference to the McCain Space Invaders/Pork Invaders Game in which you blast pork-barrel spending and can compare the Obama and McCain camps on that issue (I’m sure they readied a Hillary version too). Here’s the game’s embed, for your amusement:

He then proceeded to joke not only about how old the senator appeared to be (by making a lame game, I suppose) but took it a step further and showed us McCain’s abortion-rights game (Pong with fetuses) and Obama’s health care game (FPS with Obama head shouting Yes. We. Can).

Part of the precedence for Funware is the idea that people start - even in jest - conceptualizing games that do more and go beyond the point of pure entertainment. The Daily Show’s satirists took a specific Funware application (the McCain game) and then imagined both how they’d build an anti-McCain game (FetusPong) and a pro-Obama game. They were using game design, though more visual then mechanistic, to get a point across.

The best part: the audience completely understood the meaning that both of the satirical games were trying to convey.

Appearance on the Big Idea on CNBC

June 17th, 2008

Made an appearance on Donny Deutsch’s The Big Idea on CNBC 6/16/08 to talk about Generation G, Funware and games. Though a short visit, it was a good one. Take a look:

There’s also an interesting blog post that I wrote for the CNBC folks on the future of winning that you can read here if you’re so inclined.

All in all, it was a great experience, and a big shout out goes to the CNBC production team for their foresight, the makeup crew for not making me orange, and my fellow panelists for being hilarious and genuine.

Monday’s “Big Idea” on CNBC

June 14th, 2008

We’ll be shooting a segment for Monday’s (6/16/08) “Big Idea with Donny Deutsch” on CNBC that should air the same day. The show’s title is Getting the Winning DNA, and Gabe will specifically talk about The Future of Winning. Set your Tivos to stun and record the show!

Prized Collection Launches: rmbr-style Funware on Facebook

June 11th, 2008

 PrzCo Logo

Friends (Romans, Countrypeople):

Today marks a major milestone for rmbr. We have launched our (long-awaited, oft-discussed) core Funware app for Facebook, a game called Prized Collection. In a nutshell, Prized Collection lets you buy, sell and steal your friends’ Facebook photos, all the while letting you interact with a zany cast of characters, a range of external conditions, and a deep(er) narrative.

We took some of the best mechanics of the Facebook world and applied them to our central quest: how to create a fun way to engage with photos (that eventually produces order and progress). We refined those existing concepts, applied our own vision, and voila!

We’ll keep innovating the game in the coming months, as there are a lot more things we plan to add before our Prized Collection session at Austin GDC. So start playing and let us know what you think!

I couldn’t agree more

June 5th, 2008

“The future of design is games” is an interesting blog post from Ross Popoff-Walker. Pretty well reasoned stuff, IMHO.

The most important nuance appears in the last paragraph. The coming ascendancy of game design in all fields is driven by a demographic shift. It is this shift of power to ‘Generation G’ (Games) that most profoundly impacts the definition of narrative and fun, and what will lead to our Funware-centric future. It’s not a conscious effort on the part of designers or marketers, but rather a consumer-first approach that is inexorably pulling us in that direction.

Facebook is Gaming’s Napster

May 29th, 2008

I wrote a special editorial for Gamezebo on the topic of how Facebook  is the Napster of the games industry. Yeah, I know it sounds crazy - but just hear me out. Social Networks are super-extra-mega-major transformative technology platform that really do threaten traditional (online and offline) games. I’m sure you’ll find it interesting, so hop over to Gamezebo and check it out.

Napster LogoFacebook Logo

Forbes and Funware

May 27th, 2008

Mary Jane Irwin, reigning doyenne of the game business press takes a deep dive into the Funware space with this breathtaking article about the future of games. It’s a very interesting article and I think you’ll especially appreciate the slideshow. W00T, MJ!

Women and 3D, because people asked

May 26th, 2008

I frequently reference a research study that endeavored to quantify the preference of women vs men for 3D and 2D entertainment. People keep asking me about the link to the research, and I realized that I had not yet posted it. So, here it is: Siggraph ACM Research

Although I’ll let you read the research yourself, the summary is that women really prefer 2D vs 3D games. Men prefer the reverse. Surprised? :) The success of Funware (deliberate and unintentional) applications also clearly illustrates the point when compared against MMOGs of the traditional, 3D kind.  I know, it’s weird to compare the usage of a social network to an MMOG, but I think the point is obvious: more people like to play Facebook than all the MMOGs in the Western World put together. Why do you suppose that is?

Although 2D is but a part of the equation, I think it’s an interesting element.

Facebook vs MMOG user comparisons

A great article on Funware in VentureBeat

May 10th, 2008

Dean Takahashi, well-respected and insightful reporter at Venture Beat just wrote a fascinating article on Funware, its threat to traditional videogames, and the opportunities for the industry. It also talks a little bit about rmbr and a number of other game industry luminaries who have strong opinons on the subject.

Please to enjoy!

Folding Proteins for Fun

May 8th, 2008

Researchers at the University of Washington (et al) have developed a new game that makes it fun to fold proteins! It’s not just spare silicon processors they’re after - it’s spare grey matter cycles! And what better way to get you to give science a few downtime minutes of your brain power then to create a game!

Yeah, it sounds like a really good time, doesn’t it? :) I have to admit that although this app technically qualifies as Funware, I’m not sure if I’m smart enough to play it appropriately. I’d love to hear from folks that actually like to fold proteins on what they think of the game.

Calling all bionerds!